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fallout 2 raiders safe

//--> From Vault City, the cave is on a heading south-southwest, 7 grids south, one grid west. Once inside you’ll be picked off by Raiders with long-ranged weapons. This mod was created with my own personal opinion of what I thought raiders should be like. Just like in other FOnline games our goal is to survive and grow as long and as much as possible. This winding maze-like section of cave does not serve as home to any of the raiders, but multiple sinkholes can drop an unwary explorer into a level below, home to a small horde of small radscorpions. Inside is evidence of the Bishop family's involvement with the raiders and their attacks on Vault City. They are almost always violent and aggressive to civilized settlements, prone to unprovoked violence and wonton assault, and typically act hedonistically and with little sense of conscience. Examine the dog tags for the combination to the south in the north east corner of the room. Quest Experience/Reward Table. If you fall down to the nest you can climb back up the ladder on the northern side of the cave. Optimize the reactor, kill the Raiders, but don't expose Moore or give the Holodisk to Lynette. ATLANTA, GEORGIA - NOVEMBER 29: Derek Carr #4 of the Las Vegas Raiders is stripped of the ball during their NFL game against the Atlanta Falcons at … The reason why the base is hidden, is that it should be much harder to find. Raiders The mercenaries' cave is a very small cave system halfway between Broken Hills and Vault City, which forms the base of operations for a group of raiders led by Angel-Eyes and currently hired out by the Bishop family. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Apr 1, 2017 @ 2:31am - as mentioned by Freqsync, Radio towers - upgrade Vault doors - send someone to Wasteland #1. The conduct of raider groups differs greatly, as does their propensity for violence. Garl can be challenged to single combat. You might enter the camp through the cave or the outside area. This comment is currently awaiting admin approval, join now to view. It is possible if the Highwayman is brought to the ladder entrance location for the front half of the car to disappear. The cave is located north-northwest of Broken Hills, at a range of 3.75 grid squares. Instead of the typical guns blazing to clear it out, I sat and watched them for a few minutes. The purpose of this project was to add back into Fallout 2 all the missing content (locations, NPCs, items, etc. The mercenaries' cave appears only in Fallout 2. Other I don't think I really need to say much more than that! Having Ian is recommended, as is having a good rifle or SMG and a combat skill at 100%, in order to be able to fight the enemies effectively. You can learn about it by speaking with either Wallace, in the custom’s office, or Stark, in the Inner City, of Vault City. However, it is the deeper reaches of the cave that are of interest to an explorer with a talent for combat. Fix the reactor, kill the Raiders, take the Holodisk to Westin and back to Lynette, and expose Moore as a spy. factions Eulivere. There are many traps around the camp so you’ll need to be careful where you walk. The city stagnates, and is absorbed by NCR. Beneath their skin, in their chests, is a gaping hole where their hearts should be. Spirits say these are touched by shadow from. New California var today = new Date(); New Reno: The Salvatore Family takes over. Stop Bishop's raider band from attacking Vault City, https://fallout.fandom.com/wiki/Mercenaries%27_cave?oldid=3379843. The player fights him without his gear, while Garl totes a metal armor. Heavy rain and thunder sounds- black screen, dark screen, relaxing, relax, sleep, white noise, study - Duration: 10:00:01. This is a character editor for Interplay's Fallout 2 which can edit your character stats, perks, skills and more. I dont make patches so dont ask. Mercenary raiders (the best and most complete guide for Fallout 2 I ever seen) When you deliver Bishop's Holodisk to Westin he'll ask if you're a Vault City citizen, and if you are he gives you this quest. Find the raider base: 500 xp; Kill the raiders: 1950 kxp; Kill the radscorpions: 3030 kxp; Break the raider's strength: 2000 xp Having all three creates a new option in the dialogue box for the safe that allows it to be opened without picking the lock. This will render it useless, only leaving access to the car's trunk.[verified]. Always have a set group of 1-2 Dwellers placed at the Vault Door and equipped with good weapons and outfits to help defend your Vault. You can't prevent it completely - like other disasters, raiders from time to time will visit your Vault. I didn't get any "You have broken their strength" prompt and I can only tell Stark and Lynette that I FOUND the raiders, not killed them. Make your way to the Raiders Camp where you’ll need to pick the lock on a couple of fence gates. One guy was dancing around, one was relaxing in the couch and there was a girl peering into the distance of the Commonwealth. The Raiders Camp is a secret area between Vault City and Broken Hill. The cave is broken into two principal sections, each with its own entrance.

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