NPC Gear/Loot Tables: A major change in V. 1.2 is that many NPCs and creatures now carry items appropriate to their level range. Others are zip/rar files where I have included the main Oscuro's Oblivion Overhaul .esp and optional .esp to customize your experience of ES IV: Oblivion. Oscuro's Oblivion Overhaul changes many parameters under which the original Oblivion works. A few among them are fierce priestess, with the power to heal their clan members and bring destruction upon their foes. Every release will include a separate readme specifying which files are new, and therefore need to be unzipped during the upgrade, and which ones remain the same as in previous versions, and therefore they must not be unzipped again into your Oblivion/Data folder. Even so, not all user-made modifications will be compatible. Extract them to your Oblivion's "Data" folder. In future versions I will tweak with more detail what kinds of items appear in certain dungeons, according to the difficulty of each place, and not mainly based on the level of the player.- I have reduced the rate of magical trinkets that appear in the world. You only need to use one of them. Okay, a little late, but here is the latest complete installer of Oscuro's Oblivion Overhaul. Whereas some creatures are more docile, the chances of finding a stray, powerful and aggressive monster while adventuring in the wilderness are now higher than before. (Such as this one, being V. 1.23), ************************************************************************************************************************************. Now, you may not notice much difference, but a lot of NPCs are more resilient than before. Note that this is a PATCH - you need 1.32 full (nothing prior) for this to work. Note that this is a PATCH - you need 1.32 full (nothing prior) for this to work. The amount and nature of these changes mean that not all of them are compatible with existing savegames. Inside each .zip or .rar file you will find several other .zip or .rar files that contain Oscuro's Oblivion Overhaul's new content and .esp files. Also, their spawn lists were changed to give a more random chance of encountering weaker daedra at higher levels. The chances to Knockdown and Paralyze with Marksman Special Attacks also went up slightly--from 5% to 8% each, for a total of 16% when mastered. Load. This change is slight.- Added the new Worn Fur to both NPC lists and Merchant store lists.- Added the slight chance that high end weapons and armor will appear in Merchant store lists at any level.- Tweaked the jewelry rate of drops from Amazons higher than what it was previously.- Included new prices for most common items in the world. Finally it is worth your time to take some fine pieces of clothing back to the merchants in town. Vampire's levels of health have increased, as well as those of Dremoras and the rest of aggressive NPCs. +"Supreme Magicka update" and "Midas Magic" but you must use CS or disable MOO summons (read MOO readme.pdf) Rarely you will see more than four creatures in a single spot, if ever. The world no longer revolves around you, the player. (Example: C:/Program Files/Bethesda/Elder Scrolls IV: Oblivion/Data/) Now do the same with the rest of the files in the zip. About a 30% faster for magicka and 20% for arrows from the original Oblivion settings.- Reduced the rate of Fatigue Regen for Signs of Steed and Warrior.- Added LITE version of Oscuro's Oblivion Overhaul, which:1-Reverts Birthsigns back to original Oblivion settings.2-Reverts enhancements to Hand to Hand back to original Oblivion settings.3-Reverts enhancements to chance of disarming, staggering, paralyzing and knocking down with the Marksman and weapon Perks back to original settings.4-Reverts the speed of arrows and magicback to original Oblivion settings .5-Reverts changes to description of Mastery Ranks back to original Oblivion settings.6-Reverts the option of spellmaking with the effect Restore Magicka back to original Oblivion settings. Changing the length of in-game time may create unexpected problems, as well as distort certain graphical features of the game. A complete list would be too large for a readme file, here are some of the most significant and common changes: 1- Daedra remain unchanged except for capped levels. original settings. Page 1 of 40 - Oscuros Oblivion Overhaul - posted in File topics: Oscuros Oblivion OverhaulDisclaimer: This topic has been created automatically for discussion regarding this file. V. 1.23:- Amazons now have their independent classes- Introduced new Spell lists for the new kinds of NPCs- New and old faction's bosses are now more resilient- Lord Volmyr has found a more suitable home to continue his exorcism of "Light of Dawn. The second one is related to acquiring a decent level before tackling more dangerous stages of the main quest--a build-up towards a more epic finale.9- Storage Chests Fighter's and Mage's Guilds in the main towns of Cyrodiil now have special Storage Chests to stash the player's growing inventory.----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------, ***UPDATED INFORMATION FOR OSCURO'S OBLIVION OVERHAUL V. 1.2***, The following information is a list and commentary on the changes that take place in V. 1.2. Instead of only finding a single Actor per SpawnPoint in the world, now you may see several. The first thing that you need to install Oscuro's Oblivion Overhaul is a decompressing program such as WinZip or WinRar. The chances of fleeing depend on the type of enemy and on their level. I did not want to hamper the enjoyment of the game for those that do not have the latest and most shiny hardware. More changes in spawn frequency are:-Minotaurs will not appear nearly as often in roads, they are now more common in the wild.-Traveling outdoors is now potentially more dangerous. Check the accompanying readme on Content Installation for more details of this process. Oscuro's Oblivion Overhaul aims to make Oblivion a much more interesting, challenging, realistic and dangerous place, and also offers great rewards for the daring adventurer regardless of your level. paralyzing and knocking down with the Marksman and weapon Perks back to More places of Cyrodiil now hide these powerful items for the daring explorer to find.- Tweaked the chance of mid range drops from the several factions of NPCs. For this reason it is possible that many other mods will conflict with its function if you try to use them in conjuction. The default folder is C:/Program Files/Bethesda/Elder Scrolls IV: Oblivion/Data/. With that said, if you decide to enter a dungeon and run from one end to the other, then it is likely that you will have a throng of pissed off baddies chasing their next meal and, odds are, they will get it. 1 year ago. This will prompt a message of warning, hit yes and now hit the save button. HAHAHAHAHA! I hope you enjoy it as much as I do.Oscurofirstname.lastname@example.org----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Special Thanks:Thanks to my crew around my usual prowling grounds for putting up with me after days of lacking sleep and sociability.Thanks to Bethesda for a great series of RPG games!Lyrondor, Thomas, Tag and Bofra for their great work. Also, if modified for a public release, state in the accompanying information that you used Oscuro's Oblivion Overhaul as a base, in order to preserve compatibility among mods.Alright, you are ready to enjoy your now enhanced Oblivion experience! 2)Francescos Creatures and Items - V5 + MOO(maskars oblivion overhaul) It is very good for single character play. However, this release's content is a special case and you should delete your previous content folders unless you are a user of V. 1.21Fix. Raiders count among them not just those experienced in melee combat, but also ranged fighters and magic users. install are included near the bottom of this readme. I will merge them appropriately for next release) Once FULL_Oscuro's_Oblivion_Overhaul_V1_23.esp and LITE_Oscuro's_Oblivion_Overhaul_V_1.23.esp are copied inside the "Data" folder, and the rest of the files are in their appropriate folders within "Data", enable either the FULL or LITE version of Oscuro's Oblivion Overhaul V.1.23 in Oblivion's Game Launcher utility under the "Data Files" tab. I have included two versions of Oscuro's Oblivion Overhaul--a "Full" and a "Lite." It is best to use Oblivion Mod Manager (OBMM) to install it. Previously, in the original version of Oblivion as well as in many instances of the first release of OOO, the player would not get this kind of satisfaction often, because even if they managed to defeat a powerful foe, its loot tables were adjusted according to the level of the player, thus rewarding less than what the challenge was worth. I did not make arrows or projectiles so that they would be like bullets either. Oscuros Oblivion Overhaul comes in Omod format. For this reason it is possible that many other mods will conflict with its function if you try to use them in conjuction. I think we all know about this mod. The owner may or may not view comments left here. Select Oblivion.esm and Oscuros_Oblivion_Overhaul.esp in the load screen, check the "make Active File" on the mod (.esp) file before you hit the load button. ". The previous one pointed to a texture that wasn't included in the bsa, resulting in invisible greaves when equipped. The last step is to start your Oblivion launcher to enable the use of Oscuro's Oblivion Overhaul. Now the armor/weapons of those tables will drop less frequently, as was intended.- This version is compatible with savegames of version V 1.2.V. WARNING: I realize my voice is shitty, nasally, and annoying. The bsa has the same version number as before, so if you downloaded the bsa before 18/4 you should … Also, the previously missing Female Worn Steel Greaves are now available.Changes to Combat AI Behavior Now many of the NPCs enhanced by Lyrondor's Combat Behavior modifications have an added script that will give them a chance to flee in the event of physical damage. Each has its own directory structure, where all the content files are stored. For version 1.3 please follow the link above. There are solid instructions on the mod that you download itself. With so many variables at play, any significant change to the structure of this mod would alter its intended goals drastically, and in some circumstances it might just be impossible. Their leader is a mighty Nord known as The Arctic Bear.Amazons: Amazons are female warriors specialized in nimble and agile combat. Also thanks to Dev_Akm, ZuesToo, 5sharp, Switchblade, Jorlen, Toga, Julianross, Pepex82, Eikona, Luminair, Kallen, Brogarn, Lord Lionmane, Toadrush, Daeger, Shockwave, Vanen22, Regalo, Monica21, Baphomet, Fyrstig, Bilas, Olythebest, NeVeRLiFt, MarkyX, Karniest, Xaurus, Ubik, Vorthian, NorrabMaster, SpearThrower, Endarire, Severian, Puce Moose, Bo Straightarrow and so many others, please forgive that I missed your names but as soon as I can go again through the many threads of comments about OOO I will give you proper thanks! Now skeletons will not be as difficult as before, their health pools were still a bit too powerful. The speed of arrows and magic is now a little higher than before. This means that if your old savegame was made when playing the stock, original oblivion, and you plan to use OOO with it, the changes that OOO specifies for NPC level data will not take hold--NPCs will continue to level with you infinitely, will continue to start their scaling range at level 1, etc. Also, disarming chances of Special Attacks and Blocks are now higher than a poor 5%, which meant that only 1 out of 20 blows would actually disarm an opponent. These programs will let you access the compressed files in which Oscuro's Oblivion Overhaul is downloaded from internet servers. In the future I hope to keep adding more of his creations and whatever else looks appropriate for the style and atmosphere of Oblivion. I … Arrows in particular needed a boost, not just for "realism" but also for gameplay reasons. 1.2:- Added specific loot according to many NPCs and Creatures' levels of difficulty.- Merged Lyrondor's Combat Behavior Mod with the Overhaul and added its functionality to the new classes of enemies.- Added Dieterweb's Worn Armor versions of Steel, Dwarven and Orcish.- Added four new types of enemies: Amazons, Guardians of Oblivion, Putrid Hand Necromancers and Raiders.- Changed spawn points to add more enemies per spawn, rate varies from enemy to enemy class, usually 1-4.- Wilderness now has dangerous creatures at a much earlier level than before.-New Wilderness creatures: BearGiant Wolf, Kodiak, Minotaur Titan, Prowler Wolves and Ravenous Ogres.- Minotaurs do not frequent roads as much, they roam the wilderness now.- Guards are a bit more powerful than in prior version. In the default Oblivion, all of the creatures in the game are leveled with you. The priestess of the Amazon clan of Cyrodiil is secretive and not many know what she looks like, or even what her name is.Guardians of Oblivion: Guardians of Oblivion are Conjurers of great skill and power. They are more powerful than Marauders and will crush the inexperienced player. Read the accompanying Content Installation readme for more information. I will definitely second checking out Maskar's Oblivion Overhaul. Descriptions of Birthsigns differ so as to include the changes and additions. It is now a little less likely that you will find their best weapons on them. If you are using WinZip, make sure to check the box "Use Folder Names" so that the content files are unpacked in their appropriate folders within your /Oblivion/Data folder. Oscuro's Oblivion Overhaul is an ambitious project that seeks to redefine many of the gameplay and content aspects of the original Elder Scrolls IV: Oblivion. Instead of attacking on sight, animals now are much more defensive and shy, although they will attack if pestered or threatened. Here is the link to the original thread of Lyrondor's released work:Combat Behavior Release I have included in the zip those readme files that came with Lyrondor's mod, so that if you want very specific information about what this mod does, you can get it straight from the source of its goodness. It is best to use Oblivion Mod Manager (OBMM) to install it. The new combat behavior modifications make enemies dodge and take cover much more than before, and the slow speed of the arrows of the earlier version would not have been useful in ranged combat. It does quite a few of the same things, but it's compatible with everything and isn't quite as extreme as OOO. This will patch your 1.32 full install to version 1.33. For The Elder Scrolls IV: Oblivion on the PC, a GameFAQs message board topic titled "Can someone explain Oscuros Oblivion Overhaul? I did not want more Actors than that for two reasons: 1- Oscuro's Oblivion Overhaul already increases the difficulty of many NPCs, offers a much wider range of enemies and makes armor and weapon upgrades more difficult to find than what was found in the original release of Oblivion. New content files usually are .dds and .nif files, which are textures and meshes for new models. The first and most important is that this change guarantees the rewarding sense of accomplishment that the player experiences when defeating great odds. You can find this armor being worn by NPCs in the world as well as sold by merchants in different cities. Now, in order to be a worthy champion, you are going to need to know how to skin some beast other than sheep. The Overhaul still retains the scale of item rarity found in chests and in some enemies, but the new armors and the chances of finding better items when fighting powerful enemies will, I think, give you the opportunity to continue progressing without becoming stagnant for several levels at a time. Finally, changes to the perks of Sneak also appear in the notices brought up when a player reaches a new rank.7- The speed of arrows and magic *****(Note: Speeds increased more post V 1.2)***** Arrow and Magic attacks' speed increases by 20% and 10% respectively. You can also tweak how MOO scales difficulty just by adjusting a few ini values. "- Raised the level of difficulty of Arena stages.- Changed drop rates for several kinds of items (Daedric specially)- Reduced the damage to arrows until I can craft a more balanced solution.- Added chance of high end gear in Merchant's stores- Added new animals and Imps- Added the new Worn Fur to both NPC lists and Merchant store lists.- Tweaked the jewelry rate of drops from Amazons- Included new prices for most common items in the world- Added new Ingredients and Pelts to Boars, Bears, and the new Imps.- Completely fixed all problems with the LITE version.- Bundled Bofra's slower leveling mod pack- Reverted the spawntime of the world back to three days. Now many NPCs carry items suitable to the challenge which they pose. Tweak how MOO scales difficulty just by adjusting a few among them fierce... Many parameters under which the original Oblivion process is complete, you will find their best weapons on.. 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